The Atomic Cloud application will take an audio file as input, and generate a granular synthesis grain cloud in real time.
Grain clouds are played back through your speakers, and can also be rendered direct to disk, while you listen, for further processing.
Here are some key features of “Atomic Cloud”:
￭ Start and End Location: Load a file in, and choose the start and end points for the grain cloud to be generated from.
￭ Grain Rate: How quickly grains are generated.
￭ Grain Size: How long each grain is. High grain rates and long grain sizes are capable of generating remarkably smooth textures, but also tend to take quite a bit of CPU power.
￭ Buffer Rate: The rate at which each grain is played back. This essentially has the effect of altering the pitch of each grain.
￭ Scan Rate: How quickly the playback head moves through the audio file. With low levels of Jitter, grains are generated near the playback head.
￭ Jitter: How closely the generated grains are constrained to the playback head. A very low jitter setting, with a very high grain rate has the effect of playing the file back pretty much as it would sound regularly. High jitter settings randomize the sound greatly.
￭ Amp Level: Since any number of grains can be generated at a time–depending mostly on your grain rate and grain size choices–it’s quite easy to get digital clipping. Higher grain rates and grain sizes should often be accompanied by lower amp levels, so as to avoid clipping.
￭ 16/24 bit Playback/Recording: Playback and recording can occur at either 16 or 24 bit, regardless of the bit rate of the source file.
￭ Automatic Sample Rate Sensing: The output sample rate is set to whatever the source file’s sample rate is.
￭ Reads a wide variety of audio formats: Atomic Cloud will read most uncompressed audio file formats.
￭ 24 Bit Output function disabled
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You have been asked to generate a granular synthesis cloud for your audio.
“Atomic Cloud Cracked Accounts” is a “side effect” of the Graal project, but isn’t currently written to provide any sort of musical inspiration. It’s a fun demo designed to show what can be done very quickly using an MSP sequencer.
In order to play/record/manipulate audio you will need to download/install the “Atomic Cloud Cracked Accounts” app from the following website:
If you want to use the features described in this demo, please purchase a license from the following website:
A license will always be available for download in the Demo library so you can have immediate access to the full demo.
The application has been tested to work on OS X 10.6 and newer, and is also designed to work on Linux.
Ensure that you have GPU acceleration on for the full demo. This application is only optimized for CPU.
The demo is also designed to work on Windows, but will not run as is in Windows, since it runs on an audio-processing API.
Therefore, you’ll need to use one of these plug-ins:
Note: GrainDecoder works on Windows too.
Batch Processing plug-ins:
IZotope Ozone (AVID):
You can also use any granular synthesizer or plug-in that provides a sequencer. These plug-ins can be used in a traditional way to manipulate each parameter of the grain cloud.
1. Make sure you have some sort of recording system, such as Audacity or another multi-track recording application, connected to your computer. The application will only record audio when it’s playing.
2. If you want to record and playback at the same time, make sure
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Atomic Cloud is a music generation and grain cloud synthesis program. It allows you to generate granular synthesis sounds in real time by typing in musical notes at the location of your choosing.
￭ A sample is created when you type in a musical note. This sample can then be manipulated using the expression pedal.
￭ A note on the expression pedal acts as a gate. The gate can be closed to prevent the current note from being created, or opened to allow the note to be created.
￭ A note stays alive if it is not closed for one second, at which point a new note can be opened, read, and manipulated.
￭ A grain cloud can be opened or closed at any time. Closing a grain cloud stops it from playing.
￭ A list of all the grains is displayed, so that you can delete all or any of the grains.
￭ All grains can be sent to the output as a single sample, or they can be used to generate the sample rate of a new file.
￭ Each grain can be set to play in the time it takes to read a single sample.
￭ There is a global offset control. This will allow you to read a grain cloud within a 5-octave span. This can be used to allow a grain cloud to be reset after reading.
￭ You can choose to read a grain cloud in both octaves simultaneously.
￭ The Delay and Interpolation controls are available for grain clouds created by “Grain Ping Pong”.
￭ An Accelerator and Compressor can be applied to grain clouds that are generated using a Grain Freezer.
￭ Grain Clouds can be manually controlled using a combination of the expression pedal and the Pitch Bend Wheel. A grain cloud can be locked to the current note. This can be done by holding the note while turning the Pitch Bend Wheel.
￭ You can adjust the grain size from 2-16ms. A 2ms grain size will produce a very quiet and ambient sounding grain cloud. A 16ms grain size produces a significantly higher density and higher quality grain cloud.
￭ You can control the Grain Size setting by using the expresion pedal. See below.
￭ The Grain Rate setting is available by using the expresion pedal. See below.
￭ The Grain Rate setting is adjustable using the left hand “B” button.
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What’s inside of the Atomic Cloud box:
￭ C++ source code, which is compiled to binary
￭ Atomic Cloud linux binary, which can be used as a stand-alone program
￭ Winamp 2.91 (the Windows equivalent to the old version of Winamp)
￭ AM_WAVE (an AMPLIFIER library)
￭ WinAmp Alternative (an alternative to AM_WAVE)
￭ Java Source code for Applet form, which is compiled to binary
￭ Java Source code for Standalone form, which is compiled to binary
￭ Libraries for Java source code, which are compiled to binary
￭ JAVA Runtime Environment (JRE) (this is necessary to run Java applets)
￭ Libraries needed to run JAVA
￭ Java programming language interpreter (for stand alone application)
￭ Libraries needed to run Java programming language interpreter
￭ Online help files (which can be used to find out how to do things, even if the main Java help files aren’t available)
￭ AUTAMIX (a utility for setting up Winamp and AM_WAVE)
￭ AM_WAVE (an AMPLIFIER library)
￭ WinAmp Alternative (an alternative to AM_WAVE)
￭ A sample program (an example of how to create an atomic cloud using the Java programming language)
If you’re looking for a Java stand-alone application to run, this is a great solution. It runs on just about any Windows system, and can play most popular audio formats out of the box.
￭ AtomicCloud.tar.gz.zip (in case you need to extract it)
If you try to run the AtomicCloud.jar file, you will be required to have Java installed on your system. If you don’t have it, then you may be able to get an executable Java JRE from the Java website at
Just remember, you’ll be required to install a lot of different things, including a Java virtual
What’s New In Atomic Cloud?
Atomic Cloud is a free, open source, easy-to-use, creative application for composing and performing sound in the cloud: In addition to being able to render a cloud of grain synth audio signals, Atomic Cloud is capable of playing back and recording “virtual room” audio from a set of streams of grain signals.
It uses the desktop’s underlying audio buffers to break up an audio source into discrete samples, and then scales and blends those samples to generate continuous, analog-like streams of grain. By adjusting its output gain/amp setting, you can control the loudness of each grain, and the difference between the early and later parts of each grain signal.
The application also provides a convenient DAW-like mixer to allow for easy VST integration, and includes a metering tool to display how much your VST signal is being listened to, as well as what the current volume of the record is.
Given a standard USB audio device, the application will allow for reads and writes of pretty much any audio format that’s available: MIDI, Audio Data, MP3, Ogg, AAC, WAV, AAX, APE, AIF and so on. So Atomic Cloud is suitable for just about any application, although most other applications will be quite surprised if they’ve encountered a bit of grainy audio and/or a VST that can support it!
Atomic Cloud uses the project’s own data format, file format, format conversion library and VST driver to read and write any number of the various audio file formats that exist today.
These formats are:
￭.aif (Analog Filter),.ape (Alphabet-Range Echo),.aifc (Analog Filter, compression),.aiff (Analog Filter),.aiffc (Analog Filter, compression),.au (Audio),.aup (AU pro),.bin (Binary),.cue (CD EXE),.cdr (Compact Disc),.cue (CD EXE),.cda (CD Audio),.caf (Audio-file Type),.cab (Album),.caf (Audio-file Type),.ape (Alphabet-Range Echo),.cda (CD Audio),.caf (Audio-file Type),.aif (Analog Filter),.au (Audio),.cab (Album),.au (Audio),.mp3 (MP3),.ape (Al
OS: Windows 7, 8.1
Windows 7, 8.1 Processor: Intel Core i3, Intel Core i5, Intel Core i7
Intel Core i3, Intel Core i5, Intel Core i7 RAM: 4 GB
4 GB Graphics: Intel HD 4400 or Radeon HD 4770 or NVIDIA GT 635M
Intel HD 4400 or Radeon HD 4770 or NVIDIA GT 635M DirectX: Version 9.0c
Version 9.0c Hard Drive: 15 GB available space